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Sign In Don't have an account? Start a Wiki. At the beginning of a turn, the player selects what actions each of the party's member must do and the turn unfolds. The game uses a turn-based combat system. Prior to a battle, the player selects one of the face-down cards offered through DIO 's prediction and characters' abilities will change depending on which ones have been chosen. Other menus allow looking at detailed stats of the characters. The bottom half of the screen is used to display the faces of the characters and gameplay options while the top half displays dialogs. The character can thus only really move left or right in a given screen and go from screen to screen only a key points that allow traveling upward. The camera is positioned in front of the controlled character and only a horizontal stripe at the center of the screen is used to display the characters and the environment. The characters can also buy, use or equip items. If either HP or MP reaches 0, then the character is down or is too discouraged to fight. Like most RPGs, the player manages the heroes of Stardust Crusaders who can level up as they fight and whose health named HP and mental state named "mental points" or MP must be taken care of. Just like in the story, the game features Jotaro and his companions traveling the world together and battling enemy Stand Users to reach DIO.
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It is sometimes also referred to as a side-scrolling RPG. The player controls the protagonists of Stardust Crusaders in a combination of Point and click adventure and classic third-person RPG. The game features some notable alterations to the story of Stardust Crusaders. Production was done under Shinji Hashimoto W. The first JoJo -centric game released, it was never localized outside Japan.